Just because you can do something doesn't mean you should...
Showing posts with label hackathon. Show all posts
Showing posts with label hackathon. Show all posts

Saturday, September 21, 2013

Weekend 2

We had an Alumni supported Hackathon starting Friday 10:00am and ending Saturday 5:00pm, followed by presentations.

I worked with Dylan (writer), Alex (writer who wants to do game design), Ginger (artist) and Emmy (artist) to make a story based game.  We quickly decided we wanted to do a game, and tossed a number of ideas around.  In the end it is a scrolling game (side-to-side, but we want you to go down) where global warming has caused the oceans to rise and a girl is given a sub and sent to find a new place to live.  She finds her way to Atlantis and dies (or not, as George says the audience owns the story).

I decided to use ImpactJS, a really good (from what I can tell) JavaScript game engine.  I did that because I don't know JavaScript and I've never made a game, so it seemed like a good idea :-)  It took a while to get my head around graphics etc... and some back and forth on file formats, but we had a plan and 8 iterations on the board (like install the software, figure out graphics, get a thing to move, make a maze).

Artists were arting, writers were writing, designers were designing, and programmers were figuring out how the heck to program :-)  By the end of the night, after Dylan's homemade waffles topped with homemade fruit compote from Alex, we had a simple game running.  The alumni were helpful with ideas, focus, and hammering us on scope.

I went home on the train and grabbed some sleep and came back to a bunch of tasks in the morning.  We got fade in/out working, an animated opening, an animated closing, sound, music, moving jellyfish.

We finished with 9 minutes to spare.  The story didn't really get told in the game, sadly, but elements are there.  Another day would have been perfect... but if I had that it would have needed another day... etc.  In the end we had 31 hours to make the game.  Everyone did a great job, some really neat ideas.  Hopefully everyone is comfortable with getting things done under pressure now :-)

Here is a link to the game, Into the Sea.